93 research outputs found

    Dynamic Analysis and Modeling of Jansen Mechanism

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    AbstractTheo Jansen mechanism is gaining wide spread popularity among legged robotics researchers due to its scalable design, energy efficiency, low payload to machine load ratio, bio-inspired locomotion, deterministic foot trajectory among others. In this paper, we present dynamic analysis of a four legged Theo Jansen link mechanism using projection method that results in constraint force and equivalent Lagrange's equation of motion necessary for any meaningful extension and/or optimization of this niche mechanism. Numerical simulations using MaTX is presented in conjunction with the dynamic analysis. This research sets a theoretical basis for future investigation into Theo Jansen mechanism

    Rolling Locomotion Control of a Biologically Inspired Quadruped Robot Based on Energy Compensation

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    We have developed a biologically inspired reconfigurable quadruped robot which can perform walking and rolling locomotion and transform between walking and rolling by reconfiguring its legs. This paper presents an approach to control rolling locomotion with the biologically inspired quadruped robot. For controlling rolling locomotion, a controller which can compensate robot’s energy loss during rolling locomotion is designed based on a dynamic model of the quadruped robot. The dynamic model describes planar rolling locomotion based on an assumption that the quadruped robot does not fall down while rolling and the influences of collision and contact with the ground, and it is applied for computing the mechanical energy and a plant in a numerical simulation. The numerical simulation of rolling locomotion on the flat ground verifies the effectiveness of the proposed controller. The simulation results show that the quadruped robot can perform periodic rolling locomotion with the proposed energy-based controller. In conclusion, it is shown that the proposed control approach is effective in achieving the periodic rolling locomotion on the flat ground

    Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics

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    Games and toys have been serving as entertainment tools to humans for a long period of time. While except for entertainment, they can also trigger inspiration and enhance productivity in many other domains such as healthcare and general workplaces. The concept of the game is referred to a series of structured procedures (e.g., card games) and virtual programs. The entertainment artifacts could be a toy or even a handicraft, such as origami and kirigami, for entertainment purposes in a broader sense. Recently, the design of robots and relevant applications in robotics has been emerging in taking inspiration from Games and Entertainment Artifacts (GEA). However, there is a lack of systematic and general process for implementing a GEA-inspired design for developing robot-related applications. In this article, we put forward a design paradigm based on the inspiration of game and entertainment artifacts which is a systematic design approach. The design paradigm could follow two different processes which are driven by problems and solutions, respectively, using analogies of games and entertainment artifacts to build robotic solutions for solving real problems. The problem-driven process starts with an existing real-world problem, which follows the sequences of robotics problem search, robotics problem identification, GEA solution search, GEA solution identification, GEA principle extraction, and the principle implementation. Reversely, the solution-driven process follows the sequence of GEA solution search, GEA solution identification, GEA principle extraction, robotics problem search, robotics problem identification, and principle implementation. We demonstrate the application of the design paradigm using the case study of a new type of reconfigurable floor cleaning robot and its path planning algorithm

    Designettes: An Approach to Multidisciplinary Engineering Design Education

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    Design and other fundamental topics in engineering are often isolated to dedicated courses. An opportunity exists to foster a culture of engineering design and multidisciplinary problem solving throughout the curriculum. Designettes, charettelike design challenges, are rapid and creative learning tools that enable educators to integrate design learning in a single class, across courses, across terms, and across disciplines. When two or more courses join together in a designette, a multidisciplinary learning activity occurs; multiple subjects are integrated and applied to open-ended problems and grand challenges. This practice helps foster a culture of design, and enables the introduction of multidisciplinary design challenges. Studies at the Singapore University of Technology and Design (SUTD) demonstrate learning of engineering subject matter in a bio-inspired robotics designette (MechAnimal), an interactive musical circuit designette, and an automated milk delivery (AutoMilk) designette. Each challenge combines problem clarification, concept generation, and prototyping with subject content such as circuits, biology, thermodynamics, differential equations, or software with controls. From pre- and postsurveys of students, designettes are found to increase students' understanding of engineering concepts. From 321 third-semester students, designettes were found to increase students' perceptions of their ability to solve multidisciplinary problems

    Towards quantifying false alarms for effective human robot interactions

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    Human robot teams combining the complementary capabilities of robots and humans towards solving complex tasks are gaining wide spread popularity. Accomplishment of these tasks greatly depends on the quality of interaction between human and the robot thereby requiring models and metrics to evaluate human robot interactions (HRI) in relation to performance. The traditional and most popularly adopted approach to this end has been the neglect tolerance model. The major shortcoming of this traditional model is that it presumes ideal conditions in which an operator switches control between robots sequentially based on an acceptable performance level for each robot whilst ignoring any erroneous interactions. In this thesis, the erroneous interactions that inevitably arise in HRI are identified as false alarm interactions, classified and their effects estimated. More specifically, two significant metrics that quantify the effects of false alarm interactions are defined, viz. false alarm time, and false alarm demand. In addition, the neglect tolerance model is extended to accommodate for the additional demands due to false alarm interactions. Extended neglect tolerance model is further expanded for multi-robot systems taking into account the independent or co-operating natures of robots in the team. Traditional neglect tolerance model forms the basis for fan out metric which is adopted as a general index in predicting the maximum number of robots a single operator can handle simultaneously while maintaining performance at acceptable levels. The fan out metric was redefined to account for additional demands due to the occurrence of false alarm interactions.DOCTOR OF PHILOSOPHY (EEE
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